First reaction to patch 2.4 info: buh?

Information on upcoming changes in the World of Warcraft patch 2.4 have started being released, and as usual, MMO-Champion is holding an up-to-date list.

Some first impressions in the extended entry...

Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
Hallelujah, it's about time. Although this doesn't affect me, personally - it's been an eternity since I respecced any of my characters - this should cut down on the "uh, whoops, I forgot to relearn skill ranks when I respecced back to prot" type of issues that happen now and then.
Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
Interesting. I wonder how much spell haste it would take to drop the GCD to 1 second, and if it would be obtainable with just badge gear... my mage wouldn't particularly mind a shorter GCD.
Once every 24 hours, through Enchanting (not Alchemy) you'll be able to split a Void Crystal into two Large Prismatic Shards. This is through a new recipe that's being added in 2.4.
I should be happy about this, I'm aware, but there goes a good chunk of my gold profit (craft cheap blues -> disenchant -> 10g+ profit per shard sold).

On the other hand... I wonder what this will do to the market for enchanting materials. I have the feeling I should do my best to offload my stash of Large Prismatic Shards now, and hold onto the Void Crystals until after 2.4 - since shards are going to drop in price, and crystals are likely to go up. I'll have to keep an eye on the market.

Gems obtained through Heroic difficulty instances are no longer Unique-equipped.
About time. Some of those gems are absolutely fantastic, and them being Unique-Equipped was annoying as hell. Should make it easier to find Heroic groups, too - some of those gems are the best-in-socket for certain classes (even above the epic Black Temple / Mount Hyjal gems), so the result should (hopefully!) be more people running Heroics.
Players can now only carry 80 Conjured Manna Biscuits at a time.
Heh. This will cut down on my ability to pick up extras from my mage's food table and then hand them out to the complete idiots that manage to miss repeated party chat messages to the extent of "If you want food / water, pick it up off the table, I'm not conjuring extra water or another table if you happen to miss this".

On the other hand, it will also cut down on the selfish jerks who run for the table as soon as it's summoned and grab the vast majority of the food stacks from it - then refuse to hand them over to anybody else.

Good change, I'd say. I'll just have to hit the idiots harder.

Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip.

Okay, that is unexpected.

At least, it should mean that those world bosses actually get killed on the higher-end servers. I've seen both Doomwalker and Kazzak stay up for the whole week, right up until server reset, because those who have the ability to kill them can't be bothered (no drops that would be an upgrade) and those for whom the drops would be an upgrade usually lack the ability to kill them (or the desire to).

I'll have to keep an eye on the AH for a certain gun. ([edit] Ooh, or this here dagger. [/edit]) Heh. Though I have a sneaking suspicion that prices are going to be ridiculously high for a while there.

On the other hand, I can see this opening up a whole nasty world of kill-stealing outdoor world bosses (stealth-tagging just before a raid engages so you get the drops)... we'll see.

A new daily quest will be added for fishing. It's available from "the mysterious old man" near Silmyr Lake outside of Shattrath.
Hm. If it's anything like the cooking daily quest, it'll be along the lines of "bring me X amount of Y fish", with an extra component requiring player interaction so you can't just buy everything from the AH and get easy quest completion.

Might be worthwhile to start doing the cooking daily quest again, pick the fish reward and stack the uncooked fish. Hm. Will have to see how it is on the PTR, I guess.

The Feral bears will be seeing an improvement with Lacerate dealing additional damage based on your attack power.
Sounds nice on paper, but I have a feeling it'll turn out to be a very tiny upgrade in terms of threat generation (since most of Lacerate's threat is a flat value and front-loaded, rather than based on damage).

Granted, the jaded part of me wonders if they're doing this in order to keep Swipe as an inferior tanking tool, given that in quite a few situations it already out-performs Lacerate on single-target threat...

We shall see, I guess.

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